I have enumerated many of my RPG Annoyances, discussing both the problem and the potential solutions. I intent to recount all of those solutions here to create a set of goals for my RPG System.
Archive for the ‘RPG’ Category
RPG Design Goals
Wednesday, March 7th, 2007RPG Annoyances: Scalability
Sunday, March 4th, 2007In my RPG Annoyances post, I forgot to discuss one significant problem, which is that RPGs tend to work well in a certain “average” set of cases, but fail to scale well outside of the range it’s originally designed for.
RPG Annoyances: Dice Dictating Story
Saturday, March 3rd, 2007The seventh and final point from RPG Annoyances was that the Dice Mechanics unduly dictate much of the outcome of the story, thus affecting the types of stories one can tell. Below I will discuss this further, and how to overcome it.
RPG Annoyances: Lacking Context
Saturday, March 3rd, 2007The sixth point from my RPG Annoyances post was that there are many aspects of RPGs that lack context for the representations they use. This article will address this point some more.