I have enumerated many of my RPG Annoyances, discussing both the problem and the potential solutions. I intent to recount all of those solutions here to create a set of goals for my RPG System.
The seventh and final point from RPG Annoyances was that the Dice Mechanics unduly dictate much of the outcome of the story, thus affecting the types of stories one can tell. Below I will discuss this further, and how to overcome it.
The sixth point from my RPG Annoyances post was that there are many aspects of RPGs that lack context for the representations they use. This article will address this point some more.